@nasser Airdrop is like 50% of the reason i stay in the Apple ecosystem
Using a drone camera in New Brunswick #Canada, Derek Burgoyne captured this incredible and rare footage of a moose shedding both its antlers.
#MeanwhileinCanada
@kolya i didn't mean this to be about AGI or even LLMs specifically. unlike blockchain, which is truly useless technology, there are many ML models that can already do useful things (like write code or generate images), just not well. the question is whether they will get significantly better at those tasks. i see a lot of AI criticism online focus on the quality of the output which seems misguided as that vector is clearly constantly improving and there are many other issues with AI.
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://godotengine.org/article/godot-4-0-sets-sail/
Elden Ring type shit
@nasser it's only overkill when you've already written your own rendering and audio engine for the game
@nasser ideally once the tree search is good enough, you can train a neural model with data from the tree search outcomes and then make them work in conjunction to keep training and speeding up the tree search. but this might be a bit overkill for a game that i thought would take a weekend to write the AI for :)
@nasser no, currently it's a just minimax with a bunch of hacky heuristics on top, but eventually im hoping to make those heuristics neural, which seems to be the state of the art approach to these problems
my unpopular opinion is that places like Art Station were always flooded with uninteresting derivative work that valued technical execution over anything else and the AI automation of both the derivation and the technical execution, while disastrous from a labor point of view, will push artists to take a lot more interesting risks in their work
This is by far the most astounding tech demo I’ve seen in a long time. Provides a totally different, amazing POV on how we should think about language/compiler/debugger/runtime/editor as an integrated whole.
Some things never change.
Left, from 2006: Breathless New York Times article about the Second Life real estate boom.
Right: from 2023: Breathless New York Times article about the Metaverse real estate boom.
h/t @twitskeptic
a humble render farmer