@ivan it's a neural net right?
@nasser no, currently it's a just minimax with a bunch of hacky heuristics on top, but eventually im hoping to make those heuristics neural, which seems to be the state of the art approach to these problems
@nasser ideally once the tree search is good enough, you can train a neural model with data from the tree search outcomes and then make them work in conjunction to keep training and speeding up the tree search. but this might be a bit overkill for a game that i thought would take a weekend to write the AI for :)