@mcc Ah I see. I find the binding # approach quite a bit better in that you can just map a CPU struct to shader memory and then just set stuff in the struct directly without ever dealing with strings (though there is some memory alignment stuff to keep in mind).
@mcc you shouldn't be doing it by name, the block approach is so you can map CPU memory to shader memory directly
@nasser that sounds so good
For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d
@selfsame that's really beautiful
@kaho oh nooo. hope ure ok!
A few years ago we organized a small conference on renderer architecture and then brought it as a course at SIGGRAPH 2021. This year we will make it an open virtual conference, available to all to attend. I'm happy to announce the Rendering Engine Architecture Conference 2023 is happening virtually June 5th and 6th! Please go to our site to register and even submit a talk:
https://enginearchitecture.realtimerendering.com/
(Co-organised with: @kenpex, @stevemcauley and Mike Vance.) Join us!
@mcc yeah, same. my new graphics engine is a single header file :)
@mcc unless you only have header files
analog hardware, money
@nasser there is only one answer and you know it
@nasser but that could be exactly how you organize it. "how make css div centered" is a perfect example of a tree search :)
@nasser yea but if you're going to curate a set of approved sites you might as well just organize them into a searchable tree that has a browsable structure
@nasser I think a general search engine like Google doesn't even make sense at this point. With all of the noise out there (and a lot more coming with AI) I think the real need is for curated directories of links like the old Excite/Yahoo or Wikipedia. Good news is those are perfect for collaboration!
a humble render farmer