i'm so excited for how my little suite of header only libraries is evolving. here is the code of the MNIST digit recognition app using the header only vulkan graphics engine that lets you draw a digit and tells you what it is using the header only ML library
https://gist.github.com/ivansafrin/24069d453663471598e9532fcd19fba7
can't wait to share it all once they're a bit more cleaned up!
Well my book is officially out now! Please like it! And subscribe to it! Possibly buy it? Though I believe it will also be Open Access!
https://mitpress.mit.edu/9780262546119/the-stuff-games-are-made-of/
Fellow retro game enthusiasts of New York! Long Island Retro Gaming Expo is happening this weekend, August 11th - 13th. Dozens of arcades, almost every console you can think of, rare computers, cool guests, tournaments, cosplay, live music, retro vendors, and more! And, of course, I'll be there with my setup of 50+ PCs with something for everyone. Don't miss out on a great gaming event! I'll see you there.
Tickets and info: https://liretro.com/
Update of my generative kinetic Mobilé system. Shapes + Colors
#thingumbrella #canvas #MastoArt #generative #GenerativeArt #genartclub #CreativeCoding #art #kinetic #sculpture #simulation #typescript #webdev #graphicDesign
@doktorzjivago
OK dear friends, today's funniest discovery is that it's easier than ever to start your own podcast—thanks to Mastodon's open source!
1. Record your podcast and save as an mp3 file. Max 40 MB which corresponds to between 40-80 minutes depending on kbps.
2. Upload it right up in the feed with a description.
3. People can listen to the podcast directly in the mastodon feed. But also subscribe to it by taking your link to your profile, adding ".rss" at the end and pasting into any podcast app! 🥳
My colleague François Beaufort just published a good article about building #WebGPU apps targeting native C++ and the web with a single codebase.
Okay, this is taking "old skool" to a next level! I present to you, The Human Shader project! So far over 1000 people have been busy working out pixel values to create the first "organic" human shader image...
a humble render farmer