it's a good day to remind #gamedev friends that luxe exists. https://createwith.luxe
The wider beta is approaching and we're shipping a commercial game with it soon too (https://store.steampowered.com/app/1836400/Mossfield_Origins/)
I haven't properly announced this before, but given the light of today's events, here we go: my game engine is ✨open source✨
if you're ever feeling experimental or just want to dive in a lot of nerdy code, here it is: https://github.com/isadorasophia/murder
it's fun and it's free and it's dotnet 7!!! (soon to be 8)
that is to say, i wish there were more beginner oriented engines that focused only on getting things up on the screen quickly and didn't bother so much with optimization, deployment and extensibility (Processing is a great example of this) and professional engines were closer to what they used to be: just collections of low level libraries that made the job of rolling your own tech accessible to people who already know how to code (this is my current personal goal)
i strongly believe that it is impossible to build a tool that is both friendly to beginners and useful to professionals. the needs are on the opposite parts of a pretty wide spectrum. i feel like this is doubly so in the game engine space and the confusion between the two needs has turned every engine into a soup that is too much for a beginner and too inflexible for professional development
We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project 💙
rewrote my small C# game library, gonna maybe make some stuff in it
https://github.com/NoelFB/Foster
a humble render farmer