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just added 100th card to my game! making a Lua-based card scripting system is really paying off and now that I have the API pretty much set, I can churn out like 10-15 cards a day

the coolest thing about Gaussian splatting is how similar it is to painting where high frequency details are done with more detailed brushstrokes

(screenshot from gsplat.tech/)

i am unreasonably excited for Counter Strike 2, a game that changes nothing from its previous iteration except making everything look and sound prettier. this is my Madden i guess

if you don't have an emoji in your bash prompt what are you even doing

always fascinating to watch the complete lack of media coverage in the west every time shit hits the fan between armenia and azerbaijan

the funniest thing about Starfield is space pirates using your correct pronouns when they ambush you in space

some kid called me a god in a counter strike competitive match and boy did it ever feel good

🧵 Since Unity is becoming the worst digital landlord, developers could form something like a tenants' union, and jointly put forward demands like:

- no per-install fees
- no retroactive terms of service
- no secret tracking
- competitive revenue share
- CEO Riccitiello must go

foss nerds may be annoying but theyre basically undefeatedly correct in saying that if you build your career entirely on your use of proprietary tools you don't have an unlimited license to you don't have a career, you're just a customer

Custom game engines are not as rare as you might think. Here's a breakdown from @raysan5 (creator of Raylib)

gist.github.com/raysan5/909dc6

is there an Audacity but with better interface?

what do people use for sound effect editing? i've just been using Ableton, but the export is kind of clunky from it

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