This weekend my partner Jane and I did a 48 hour game just for fun!
I made Devil Daddy Descent, a mostly functional turn based, side scrolling shooter about a stylish demon done in #pico8
It has:
💀 4 enemies
🎯 magic shooting
💣 bombs
🥾 stomping
🗺 procedural levels
📈 some difficulty scaling
🙅♂️ no sounds (ran out of time)
Play it here! https://andymakes.itch.io/devil-daddy-descent
I'm releasing my #Unity URP volumetric fog. Add it as a package to your project and have a play with it! #gamedev #techart #rendering
Coming back to my video feedback arcade shooter!
Added a new feedback setting and a big rotating laser to go with it.
Video had to be very short for compression to not totally eat it up.
Стимлянная Хамоника (1968)
For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d
A few years ago we organized a small conference on renderer architecture and then brought it as a course at SIGGRAPH 2021. This year we will make it an open virtual conference, available to all to attend. I'm happy to announce the Rendering Engine Architecture Conference 2023 is happening virtually June 5th and 6th! Please go to our site to register and even submit a talk:
https://enginearchitecture.realtimerendering.com/
(Co-organised with: @kenpex, @stevemcauley and Mike Vance.) Join us!
a humble render farmer