@kaho it would be cool if you could add versions of a toot in different languages
Here is the full online archive of Technical Aesthetics, a monthly industrial design magazine published by the Soviet Technical Aesthetics Research Institute from 1964 - 1992.
http://tehne.com/library/tehnicheskaya-estetika-byulleten-zhurnal-moskva-1964-1992
@kaho ❄️ ❄️ ❄️
looking for playtesters
In addition to plotter art I'm a game dev & I'm looking for a few groups to test my upcoming wargame, Skirmish Society.
It's based on Diplomacy but run through Discord. You secretly submit orders to a bot and you scheme with other players over DM. It is as much about statesmanship & swaying public opinion as it is about tactics. Each turn is 24h & the game takes a little over a week.
If you have a Discord server that might enjoy this hit me up & I'll send you some codes!
A thing I have been very much enjoying the past few days is just periodically opening and reading https://brands.town/public
someone implemented basic realtime caustics using Blender geometry nodes via what looks like vertex projection. curious if this method has been used anywhere else.
@nasser ah yah its just for asset export the import on whatever the engine side would be handled on the engine side. But would be interesting to have a system for generic hooks to trigger running apps. Tho they can just watch the exported asset files
@nasser Yeah we have a bunch of scripts currently that it runs via headless blender command line, but ya anything that can be run as a command can be used
@nasser yeah it has a bunch of version control stuff but part of the functionality is defining scripts to automatically export assets when their source files change (blender currently).
@nasser this is pretty much the asset management tool i'm building with Igal
Some of my older VFX (2009/2017) + Breakdowns on two #artstation pages:
https://www.artstation.com/artwork/KOKkA4
https://www.artstation.com/artwork/G8wJE1
You can also watch everything directly in this twitter thread 🧵. Hope you like it or find it useful!
#realtimevfx #vfx #gamedev @TequilaWorks@twitter.com
@kaho kaho!
a humble render farmer