Стимлянная Хамоника (1968)
For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d
A few years ago we organized a small conference on renderer architecture and then brought it as a course at SIGGRAPH 2021. This year we will make it an open virtual conference, available to all to attend. I'm happy to announce the Rendering Engine Architecture Conference 2023 is happening virtually June 5th and 6th! Please go to our site to register and even submit a talk:
https://enginearchitecture.realtimerendering.com/
(Co-organised with: @kenpex, @stevemcauley and Mike Vance.) Join us!
Using a drone camera in New Brunswick #Canada, Derek Burgoyne captured this incredible and rare footage of a moose shedding both its antlers.
#MeanwhileinCanada
4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://godotengine.org/article/godot-4-0-sets-sail/
a humble render farmer