Here is the full online archive of Technical Aesthetics, a monthly industrial design magazine published by the Soviet Technical Aesthetics Research Institute from 1964 - 1992.
http://tehne.com/library/tehnicheskaya-estetika-byulleten-zhurnal-moskva-1964-1992
looking for playtesters
In addition to plotter art I'm a game dev & I'm looking for a few groups to test my upcoming wargame, Skirmish Society.
It's based on Diplomacy but run through Discord. You secretly submit orders to a bot and you scheme with other players over DM. It is as much about statesmanship & swaying public opinion as it is about tactics. Each turn is 24h & the game takes a little over a week.
If you have a Discord server that might enjoy this hit me up & I'll send you some codes!
A thing I have been very much enjoying the past few days is just periodically opening and reading https://brands.town/public
someone implemented basic realtime caustics using Blender geometry nodes via what looks like vertex projection. curious if this method has been used anywhere else.
Some of my older VFX (2009/2017) + Breakdowns on two #artstation pages:
https://www.artstation.com/artwork/KOKkA4
https://www.artstation.com/artwork/G8wJE1
You can also watch everything directly in this twitter thread 🧵. Hope you like it or find it useful!
#realtimevfx #vfx #gamedev @TequilaWorks@twitter.com
Records from the 2014 excavation of the Atari Dump Site in Alamogordo, New Mexico are available as Open Access through the Digital Archaeological Record (tDAR): https://core.tdar.org/project/459204/atari-dump-site-alamogordo-new-mexico-usa
Resources currently include the manifest of the recovered games, Ebay auction data from Alamogordo's sale of the assemblage, and pre-excavation plans and sketches (1983–2014). Future funding will pay for hosting hundreds of images from the excavation and cataloguing.
i did NOT expect it to have someone doing skate tricks to impress a girl in the first 20 pages
a humble render farmer