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being able to play Caves of Qud on the Steam Deck is gonna be the end of me

Hi friends! My department is shuttering and I'm on the market for a new remote role. 7 years experience as a software and systems engineer. I lead projects and have built a lot of well received products. I'm a maestro with the front end and interface work! Not picky about languages but have experience with Clojure, elixir, javascript, python, rust, and C#.

If your company or team is hiring let me know! boosts appreciated!

#FediHire

Very nice Shadertoy implementation of our paper "Screen Space Indirect Lighting with Visibility Bitmask" by Mathis: shadertoy.com/view/dsGBzW. Well done!

savegames are up there with menus on the 'shit that takes a week that you thought would take an hour'-o-meter

updated coroutines.cool/ to use the monaco editor and fold boilerplate regions by default! for a while i've wanted to hide setup/animation loop code by default so people can focus on the code of the code, but still make everything available so that there's no magic -- monaco's code folding does the trick!

actually writing "c++" in c++ is the title drop

the MF DOOM/Danger Mouse/Aqua Teen Hunger Force collab album has no business being one of the best hip hop albums of all time

I like URP 😅

it was hard to gather the necessary knowledge to build this (docs, examples)

but once it works it's kind of cool..

built this renderer feature to draw specific objects in low-res buffer, then blit that back, preserving depth and everything!

#gamedev #indiedev

what is the standard for low level audio output for games on linux these days? alsa? pulse audio?

if you're a metatools/KPT lover as much as i was, and you're into software UI/UX design... matthias müller-prove's 1999 visual history of kai krause's software is 👌

mprove.de/script/99/kai/

Today KeeperFX 1.0 was released, marking the completion of the entire original Dungeon Keeper code being rewritten plus a bunch of fixes, improvements and new units. keeperfx.net/

yea sex is great but have you tried organizing your game's entire memory structure into a single struct hierarchy that you can explore as a tree in the debugger?

⚡️⚡️ Looking for work ⚡️⚡️

I am currently available for freelance creative-coding & game design through my coop @emma

If you need somebody to bring your Unity/openFrameworks/Arduino/web project over the line, hit me up!

Info about EMMA: emma.coop/

My portfolio: andymakes.com/

i completely lost both smell and taste from a relatively minor covid infection. just 2 senses uninstalled from my body indefinitely. be careful out there!

Games For Gaza bundle is still up and running so sharing it as it's an important cause. There are six days left on this at the time of writing.

itch.io/b/2120/games-for-gaza

#Palestine #Gaza #GamesForGaza

i am available for software contracting work via my cooperative @emma! i have 10+ years of experience in game design and development on desktop/mobile/consoles, VR/AR, museum installations, compilers/language/VMs, front end/backend web development, and distributed systems -- among others. if you need software work done please reach out and i would love to figure out how i can be of service! you'll also be supporting a democratic worker-owned business in the process 💪

#getfedihired

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coolkids.house

this is where the cool kids live