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you know whats really cool? when your front tooth breaks in half the night before you're supposed to leave to travel for 3 weeks

I have been working on Puzzmo, in secret, for almost two years now with @orta.

Puzzmo is *the* place to play daily newspaper puzzle games online.

TODAY we are launching a brand new daily crossword (designed to be approachable like all of my games) alongside with 2 other new games from me (and 3 older ones reimagined)

During prelaunch we only let in 500 people a day, so get at em!

I hope you enjoy Puzzmo!

puzzmo.com

me: my game's rendering system is so nice and clean

also me:

"Running a successful open source project is just Good Will Hunting in reverse, where you start out as a respected genius and end up being a janitor who gets into fights." - Byrne Hobart

no live coding interface yet but i pushed out my sdf experiments to x.nas.sr/signed-distance-field if you want to see it render in your browser in real time! buttery smooth on my 2060 🤤

does anyone know what the floating point texture support is like on the switch?

i'm making a gamecube game, and i'm writing about the process on my blog - hope you'll give it a read!

adamledoux.net/blog/posts/2023

(p.s. if you have any thoughts on what topics you'd be interested in me covering during this series, let me know here or in a comment on the blog post <3)

i grow more and more doglike with every year i spend with my dog

it's incredible how it's completely impossible to tell with every single Christian game whether it's being sincere or not

youtube.com/watch?v=Gw0WdDCR9z

I programmed the design as a set of circles, but the sorting algorithm I use started by running across the page in quarter circles. It looked like it was drawing a vine.

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hey! are you a uk-based artist, creative technologist, maker of interesting stuff? would you like to come and do a residency next spring at the pervasive media studio in bristol?

we're looking for expressions of interest on the theme of "other minds" - application form should take about 5mins. we'll randomly select a shortlist of twelve applicants who will each receive a small stipend to work up a full proposal. deadline for applications is november 1st

watershed.co.uk/studio/opportu

is it still a sunken cost fallacy if it's not a fallacy?

you often converge on a point where you realize that it would have been much faster to make an editor than typing a bunch of stuff in by hand for months, but by then it's much too late

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