Graphics Programming weekly - Issue 281 - April 2nd, 2023 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-281/
I don't think we talk about Orthocera enough. Everyone is like "Yeah and then for awhile there were 30ft long squid-like creatures in dunce caps... anyways moving right along..."
And I just want to say "Hold up... HOW long?"
I bet deep in the ancestral memory of the octopus and the deep sea squid they remember... Ancestors. The Pointy Ones.
We need to shut down all evolution until we can find out what's going on!
if youre in nyc on april 15 come through to the show i am coorganizing at wonderville as part of livecode nyc!
the lineup is killer, and we are setting up a temporary pirate tv station to broadcast visuals onto as many CRTs as we can get our hands on! its a crunchy glitchy stuttery analog heaven 😍
poster by voyde w/music by me in 8fl/renoise 🎵
🎉 Blender Foundation and the developers community proudly present Blender 3.5!
🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more.
🚀 What's new: https://www.blender.org/download/releases/3-5/
Huge thanks to everyone involved ❤️ #b3d
This weekend my partner Jane and I did a 48 hour game just for fun!
I made Devil Daddy Descent, a mostly functional turn based, side scrolling shooter about a stylish demon done in #pico8
It has:
💀 4 enemies
🎯 magic shooting
💣 bombs
🥾 stomping
🗺 procedural levels
📈 some difficulty scaling
🙅♂️ no sounds (ran out of time)
Play it here! https://andymakes.itch.io/devil-daddy-descent
I'm releasing my #Unity URP volumetric fog. Add it as a package to your project and have a play with it! #gamedev #techart #rendering
Coming back to my video feedback arcade shooter!
Added a new feedback setting and a big rotating laser to go with it.
Video had to be very short for compression to not totally eat it up.
Стимлянная Хамоника (1968)
a humble render farmer