if youre in nyc on april 15 come through to the show i am coorganizing at wonderville as part of livecode nyc!
the lineup is killer, and we are setting up a temporary pirate tv station to broadcast visuals onto as many CRTs as we can get our hands on! its a crunchy glitchy stuttery analog heaven 😍
poster by voyde w/music by me in 8fl/renoise 🎵
🎉 Blender Foundation and the developers community proudly present Blender 3.5!
🔶 A massive release featuring: Viewport Compositor, VDM sculpting, built-in hair assets, USDZ, and so much more.
🚀 What's new: https://www.blender.org/download/releases/3-5/
Huge thanks to everyone involved ❤️ #b3d
This weekend my partner Jane and I did a 48 hour game just for fun!
I made Devil Daddy Descent, a mostly functional turn based, side scrolling shooter about a stylish demon done in #pico8
It has:
💀 4 enemies
🎯 magic shooting
💣 bombs
🥾 stomping
🗺 procedural levels
📈 some difficulty scaling
🙅♂️ no sounds (ran out of time)
Play it here! https://andymakes.itch.io/devil-daddy-descent
I'm releasing my #Unity URP volumetric fog. Add it as a package to your project and have a play with it! #gamedev #techart #rendering
Coming back to my video feedback arcade shooter!
Added a new feedback setting and a big rotating laser to go with it.
Video had to be very short for compression to not totally eat it up.
Стимлянная Хамоника (1968)
For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d
a humble render farmer