@nasser ah ok that makes more sense!!
@nasser there is a lot of gamedev stuff like networking, physics and AI that is pretty much impossible to do single threaded. coroutines dont help when you have to wait on a blocking socket or churn through simulations in a performant way while keeping your game responsive
@kaho oo! i'll try it
@kaho i set my phone to monochrome in accessibility settings too sometimes. i really like how it looks.
it sucks that it's Apple only and it does rely on their unified memory architecture, but Swift + Metal is some of the most pleasant graphics programming time you can have these days
@selfsame gg
@nasser the numbers
@lexknowssystems well it does say it right there, Lex
a humble render farmer