the coolest thing about Gaussian splatting is how similar it is to painting where high frequency details are done with more detailed brushstrokes
(screenshot from https://gsplat.tech/)
@selfsame oh man i used to play that shit in the 90s. you can still telnet into it
@selfsame we should be able to battle them like pokemon
@grapefrukt or render to a buffer and then draw it with an alpha of 1. (The issue is probably that when doing alpha blending the incoming alpha value is written into the buffer its writing to)
@grapefrukt if you have control over the swapchain framebuffer you could set it to a non alpha pixel format
Custom game engines are not as rare as you might think. Here's a breakdown from @raysan5 (creator of Raylib)
https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74
a humble render farmer