@grapefrukt if you have control over the swapchain framebuffer you could set it to a non alpha pixel format
@ivan yeah, idk if i should even bother or just reconsider how i composite the trailer.
seeing as it won't ever go into the actual game, i'll likely just figure out some other way to do it
@grapefrukt or render to a buffer and then draw it with an alpha of 1. (The issue is probably that when doing alpha blending the incoming alpha value is written into the buffer its writing to)