in a total galaxy brain move i realized i could capture game footage with alpha channel to make some neat effects in a trailer.

but, what clown made this alpha channel?!

(it was me, i am the clown)

i don't even know how to fix this! it looks good in game, but i am somehow clobbering the alpha channel of the render buffer.

i can fix it by switching to premultiplied blending, but that breaks the colors instead.

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@grapefrukt if you have control over the swapchain framebuffer you could set it to a non alpha pixel format

@grapefrukt or render to a buffer and then draw it with an alpha of 1. (The issue is probably that when doing alpha blending the incoming alpha value is written into the buffer its writing to)

@ivan yeah, idk if i should even bother or just reconsider how i composite the trailer.

seeing as it won't ever go into the actual game, i'll likely just figure out some other way to do it

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