someone implemented basic realtime caustics using Blender geometry nodes via what looks like vertex projection. curious if this method has been used anywhere else.
@nasser ah yah its just for asset export the import on whatever the engine side would be handled on the engine side. But would be interesting to have a system for generic hooks to trigger running apps. Tho they can just watch the exported asset files
@nasser Yeah we have a bunch of scripts currently that it runs via headless blender command line, but ya anything that can be run as a command can be used
@nasser yeah it has a bunch of version control stuff but part of the functionality is defining scripts to automatically export assets when their source files change (blender currently).
@nasser this is pretty much the asset management tool i'm building with Igal
Some of my older VFX (2009/2017) + Breakdowns on two #artstation pages:
https://www.artstation.com/artwork/KOKkA4
https://www.artstation.com/artwork/G8wJE1
You can also watch everything directly in this twitter thread 🧵. Hope you like it or find it useful!
#realtimevfx #vfx #gamedev @TequilaWorks@twitter.com
@kaho kaho!
Records from the 2014 excavation of the Atari Dump Site in Alamogordo, New Mexico are available as Open Access through the Digital Archaeological Record (tDAR): https://core.tdar.org/project/459204/atari-dump-site-alamogordo-new-mexico-usa
Resources currently include the manifest of the recovered games, Ebay auction data from Alamogordo's sale of the assemblage, and pre-excavation plans and sketches (1983–2014). Future funding will pay for hosting hundreds of images from the excavation and cataloguing.
@kaho hiii
@argumento yeah, that works, thank you! just wanted to make sure that our instance is configured correctly because I can do this on all other instances apart from mastodon.social
@jonbro Yeah that works, but it's kind of a pain. I wonder why it happens only with this instance.
a humble render farmer