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any time i make any sudden movements, my dog thinks it's playtime and goes and gets all his toys ready and it's heartbreaking to let him down what kind of game design is this

I am now on the editorial board of Taper!

taper.badquar.to/

If you've never read it before, Taper publishes code-poems 2048 bytes or less written in pure HTML and JS.

I've submitted work to several issues and I'm really excited to see how it looks from the other side.

There are still a few days to submit to the next issue!

taper.badquar.to/11/about.html

@grapefrukt part of the reason i've left them as is is i want to paint over most of the assets at some point and this leaves room to have different looking buttons, so distance fields will probably not help me

@grapefrukt yeah that's pure laziness on display. i need to consolidate the buttons into one dynamically sized one :)

I saw this online somewhere and I just had to recreate it. This is my coding happy place.

what's a good place to find indie game composers?

@nasser there is a lot of gamedev stuff like networking, physics and AI that is pretty much impossible to do single threaded. coroutines dont help when you have to wait on a blocking socket or churn through simulations in a performant way while keeping your game responsive

@kaho i set my phone to monochrome in accessibility settings too sometimes. i really like how it looks.

texting "im so fucking good at what i do" to my boss to make him appreciate me more

it sucks that it's Apple only and it does rely on their unified memory architecture, but Swift + Metal is some of the most pleasant graphics programming time you can have these days

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gosh Metal is so nice. every time i have to use it, it's pure joy. all the flexibility of Vulkan but actually usable by mortals.

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