@nasser this is the way. it's nice to also enable the little triangle "On Cage" button on the subdivision modifier so you don't even see the original mesh and just treat it like splines.
Kissinger is finally dead 🍾
https://www.washingtonpost.com/obituaries/2023/11/29/henry-kissinger-dead-obituary/
Hi friends! My department is shuttering and I'm on the market for a new remote role. 7 years experience as a software and systems engineer. I lead projects and have built a lot of well received products. I'm a maestro with the front end and interface work! Not picky about languages but have experience with Clojure, elixir, javascript, python, rust, and C#.
If your company or team is hiring let me know! boosts appreciated!
Very nice Shadertoy implementation of our paper "Screen Space Indirect Lighting with Visibility Bitmask" by Mathis: https://shadertoy.com/view/dsGBzW. Well done!
@Farbs @Doomlaser my single player games are a local client/server multiplayer game, so i have to restore the server, player client and the bot states 😭 at least the nice side-effect is that multiplayer game reconnections are automatically handled
@selfsame Das Reisfrustspiel
updated https://coroutines.cool/ to use the monaco editor and fold boilerplate regions by default! for a while i've wanted to hide setup/animation loop code by default so people can focus on the code of the code, but still make everything available so that there's no magic -- monaco's code folding does the trick!
@selfsame glad u got the whole set
@selfsame its rough out there in the salt marshes
@noio that's such a cool trick!
a humble render farmer