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if you're a metatools/KPT lover as much as i was, and you're into software UI/UX design... matthias müller-prove's 1999 visual history of kai krause's software is 👌

mprove.de/script/99/kai/

Today KeeperFX 1.0 was released, marking the completion of the entire original Dungeon Keeper code being rewritten plus a bunch of fixes, improvements and new units. keeperfx.net/

yea sex is great but have you tried organizing your game's entire memory structure into a single struct hierarchy that you can explore as a tree in the debugger?

⚡️⚡️ Looking for work ⚡️⚡️

I am currently available for freelance creative-coding & game design through my coop @emma

If you need somebody to bring your Unity/openFrameworks/Arduino/web project over the line, hit me up!

Info about EMMA: emma.coop/

My portfolio: andymakes.com/

i completely lost both smell and taste from a relatively minor covid infection. just 2 senses uninstalled from my body indefinitely. be careful out there!

Games For Gaza bundle is still up and running so sharing it as it's an important cause. There are six days left on this at the time of writing.

itch.io/b/2120/games-for-gaza

#Palestine #Gaza #GamesForGaza

i am available for software contracting work via my cooperative @emma! i have 10+ years of experience in game design and development on desktop/mobile/consoles, VR/AR, museum installations, compilers/language/VMs, front end/backend web development, and distributed systems -- among others. if you need software work done please reach out and i would love to figure out how i can be of service! you'll also be supporting a democratic worker-owned business in the process 💪

#getfedihired

you know whats really cool? when your front tooth breaks in half the night before you're supposed to leave to travel for 3 weeks

I have been working on Puzzmo, in secret, for almost two years now with @orta.

Puzzmo is *the* place to play daily newspaper puzzle games online.

TODAY we are launching a brand new daily crossword (designed to be approachable like all of my games) alongside with 2 other new games from me (and 3 older ones reimagined)

During prelaunch we only let in 500 people a day, so get at em!

I hope you enjoy Puzzmo!

puzzmo.com

me: my game's rendering system is so nice and clean

also me:

"Running a successful open source project is just Good Will Hunting in reverse, where you start out as a respected genius and end up being a janitor who gets into fights." - Byrne Hobart

no live coding interface yet but i pushed out my sdf experiments to x.nas.sr/signed-distance-field if you want to see it render in your browser in real time! buttery smooth on my 2060 🤤

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coolkids.house

this is where the cool kids live