@selfsame we should be able to battle them like pokemon
@grapefrukt or render to a buffer and then draw it with an alpha of 1. (The issue is probably that when doing alpha blending the incoming alpha value is written into the buffer its writing to)
@grapefrukt if you have control over the swapchain framebuffer you could set it to a non alpha pixel format
Custom game engines are not as rare as you might think. Here's a breakdown from @raysan5 (creator of Raylib)
https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0de74
it's a good day to remind #gamedev friends that luxe exists. https://createwith.luxe
The wider beta is approaching and we're shipping a commercial game with it soon too (https://store.steampowered.com/app/1836400/Mossfield_Origins/)
@lorenschmidt good tshirt
a humble render farmer