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what is everyone using for random numbers for games that need a more natural random number distribution than plain rand()?

every time i see a metafilter link on here, i audibly gasp

A friend in Germany just sent this to me. This is how gaming journalists took a #screenshot, back in the day.

i love how the NPC dialogue in TOTK is modified by the weather. such a simple trick but it works really well to ground them in the world.

Enough of fooling around.. Time to get serious about lights and shadows, and to build some scenes! Here are some repeating cylinders, borrowed more or less directly from Shadertoy :) The two images differ in the amount of Simplex noise mixed into the hatching vector field.

Welcome! We’re very happy to announce the preliminary launch of The Rosebush, a new online magazine for interactive fiction theory and criticism. The purpose of this preliminary launch is to let the #InteractiveFiction community know that we exist, and to invite submissions. We hope to begin publishing early this summer.

Find out more at our website: the-rosebush.com/

in absolute awe of the Zelda:TOTK physics engine. to be completely stable while giving the player ability to create arbitrary constraints is an incredible achievement! also very curious how much it will break at 60+ fps in emulators.

when the #train always stops in exactly the same place, the air conditioner always drips in exactly the same place, and a tiny #ecosystem is born <3

@GameDesignerBen i always forget i have it turned off and have to do a double take every time i see shit like “Sex With Hitler” and “Orc Massage” wedged in between top rated games

-funsafe-math-optimizations

fun safe math optimizations you say 🤔

@wysiwyggins it really is the worst thing Apple ever made. I had the top of the line one and it would overheat 20 minutes into a GMeet call. The M2 mbps are absolutely incredible and its hard to believe its built by the same company.

Japan - great country, but a complete and inexplicable lack of trash bins

RT @Rattapoom_K
In recognition of Bùi Tường Phong, (裴祥風) The mathematician that gave us Phong shader. The CG world wouldn't have existed without you

@ldx blender + custom exporters via blenders python API or gltf with custom tags has been my goto

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coolkids.house

this is where the cool kids live