what is everyone using for random numbers for games that need a more natural random number distribution than plain rand()?
@ivan Perlin noise, perhaps?
@gus @ivan poisson disc, perlin noise or just pre-filled weighted bags that get shuffled
@ivan It all depends on context, but shuffle with one or more decks and a little rand sprinkled on top can go a long way.
this is where the cool kids live
@ivan Perlin noise, perhaps?