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A few years ago we organized a small conference on renderer architecture and then brought it as a course at SIGGRAPH 2021. This year we will make it an open virtual conference, available to all to attend. I'm happy to announce the Rendering Engine Architecture Conference 2023 is happening virtually June 5th and 6th! Please go to our site to register and even submit a talk:

enginearchitecture.realtimeren

(Co-organised with: @kenpex, @stevemcauley and Mike Vance.) Join us!

@mcc yeah, same. my new graphics engine is a single header file :)

analog hardware, money 

@nasser there is only one answer and you know it

@nasser but that could be exactly how you organize it. "how make css div centered" is a perfect example of a tree search :)

@nasser yea but if you're going to curate a set of approved sites you might as well just organize them into a searchable tree that has a browsable structure

repeatedly googling different variations of "bomb software"

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does anyone remember a trippy generative visual software from the late 90s called "BOMB"? i can't find a video of it anywhere.

@nasser I think a general search engine like Google doesn't even make sense at this point. With all of the noise out there (and a lot more coming with AI) I think the real need is for curated directories of links like the old Excite/Yahoo or Wikipedia. Good news is those are perfect for collaboration!

@nasser Airdrop is like 50% of the reason i stay in the Apple ecosystem

Using a drone camera in New Brunswick #Canada, Derek Burgoyne captured this incredible and rare footage of a moose shedding both its antlers.
#MeanwhileinCanada

@kolya i didn't mean this to be about AGI or even LLMs specifically. unlike blockchain, which is truly useless technology, there are many ML models that can already do useful things (like write code or generate images), just not well. the question is whether they will get significantly better at those tasks. i see a lot of AI criticism online focus on the quality of the output which seems misguided as that vector is clearly constantly improving and there are many other issues with AI.

there are many reasons to be critical of current AI tools, but the "it doesn't quite work so it never will" takes seem so disconnected from the reality of the pace of research that they just seem like bad faith arguments

is there a resource somewhere where one can find texture read benchmarks on various GPUs?

4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.

Godot 4.0 sets sail NOW! ⛵️

A complete overhaul. A solid foundation to build upon. #GodotEngine
godotengine.org/article/godot-

pleased to report that Affinity Designer has successfully replaced both Photoshop and Illustrator for me. such a relief to finally say goodbye to being a subscription hostage to Adobe for so many years. i hope it rots in hell along with its shitty overpriced software.

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