The Caves of Qud tutorial beta is now live on Steam, itch and GoG!
If you're Qud-curious, now is the best time to jump in before the price increases in a few weeks.
https://steamcommunity.com/games/333640/announcements/detail/4657375543603071906?snr=2___
Getting #GodotEngine oiled up to the state it is now, where development speed is so incredibly fast and there is such good harmony with foundation, contributions and community took many many, _many_ years of refining processes for development, contribution, release management, moderation, etc.
I will do a talk about it at GodotCon in a week explaining parts of this process!
Pressing the fork button takes a second. Learning to do what we do takes a tiny bit more 😞.
just found out you can dump visual studio exception info in C++ on a crash to a file even in a release build and then open the file in visual studio and have the call stack and locals with all the line numbers (optimization permitting more or less) intact. this is game changing for debugging crashes on other people's computers.
https://learn.microsoft.com/en-us/windows/win32/debug/minidump-files
🚨 INCOMING SKILLSHARE 🚨
join us next week September 26th at 5:00 p.m. NYC time as worker-owner @nasser walks us through the coroutine system he developed that powers most of his personal practice and a lot of EMMA projects! if you're interested in unorthodox control flow, architecture for interactive software, or writing code that exists in physical time then this one is for you!
Came across "ethically sourced Lena image" recently https://mortenhannemose.github.io/lena/ and found an excuse to make use of it in a test today 😁
a humble render farmer