it's both incredibly annoying that i have to think about that and incredibly exciting that this level of optimization options exists
a small window into how vulkan programming differs from opengl: after a driver update, i started getting read/write artifacts in a chain of render to texture calls for a post processing effect. after a lot of headscratching it turned out to be a flag to the subpass synchronization that synchronized framebuffer access only in the local memory region of the framebuffer, which is designed to be of unknown size and which the new drivers apparently changed.
PRAXIS FIGHTER X is out now!
Dodge bullets and fight off the militarized police force defending a corporate toxic sludge pipeline in this fast-paced shmup for the PICO-8 fantasy console.
Play it on itch: https://sparsegamedev.itch.io/praxis-fighter-x
Lexaloffle BBS: https://www.lexaloffle.com/bbs/?tid=140077
Newgrounds: https://www.newgrounds.com/portal/view/916416
Thanks for checking it out <3
new blog post: level design notes for "Taught By Thirst", my new Quake map that adapts de_aztec from Counter-Strike https://www.blog.radiator.debacle.us/2024/02/new-quake-map-taught-by-thirst-for.html
part of Remix Jam where we adapted maps from other games for Quake (e.g. Blood Gulch!... and Rainbow Road?!) https://www.slipseer.com/index.php?resources/remix-jam.315/
I am now on the editorial board of Taper!
If you've never read it before, Taper publishes code-poems 2048 bytes or less written in pure HTML and JS.
I've submitted work to several issues and I'm really excited to see how it looks from the other side.
There are still a few days to submit to the next issue!
💾🏺 We were delighted by this wonderful archaeological discovery! 🤩
#computermuseum #computerhistory #slovenia #ljubljana #softwareheritage #digitalheritage #nostalgia #nostalgie #nostalgi #retrocomputing #windows #vintagecomputer #vintagecomputing
a humble render farmer