new blog post: level design notes for "Taught By Thirst", my new Quake map that adapts de_aztec from Counter-Strike https://www.blog.radiator.debacle.us/2024/02/new-quake-map-taught-by-thirst-for.html
part of Remix Jam where we adapted maps from other games for Quake (e.g. Blood Gulch!... and Rainbow Road?!) https://www.slipseer.com/index.php?resources/remix-jam.315/
I am now on the editorial board of Taper!
If you've never read it before, Taper publishes code-poems 2048 bytes or less written in pure HTML and JS.
I've submitted work to several issues and I'm really excited to see how it looks from the other side.
There are still a few days to submit to the next issue!
💾🏺 We were delighted by this wonderful archaeological discovery! 🤩
#computermuseum #computerhistory #slovenia #ljubljana #softwareheritage #digitalheritage #nostalgia #nostalgie #nostalgi #retrocomputing #windows #vintagecomputer #vintagecomputing
it sucks that it's Apple only and it does rely on their unified memory architecture, but Swift + Metal is some of the most pleasant graphics programming time you can have these days
a humble render farmer