Hello, fediverse! An #introduction:
We are Eggplant: The Secret Lives of Games—six game developers who have candid conversations with other game creators that dive deep into the art, craft, and process of making games
You can find all of our previous episodes & everything about our show at http://eggplant.show
We have an awesome Discord community at http://discord.gg/eggplant and you can leave us a tip at http://patreon.com/eggplantshow!
“1976, Supreme Court’s building staff sat for a portrait while the photographer preps for the official shot of the justices.”
https://mastodon.social/@Miriamm/110380221194421237
this is so cool
Announced our next game today https://youtu.be/hRLgwCslWsQ
BREAKING NEWS! I am looking for a pixel art tile artist for my game. I am paying real $$$.
at this rate we might actually have full AI-generated movies within a couple of years instead of the five i thought it was going to take
https://www.reddit.com/r/midjourney/comments/143efw8/quick_comparison_of_a_midjourneygen2_video/
obscure blender api question
has anyone messed around with custom render engines in blender? following https://docs.blender.org/api/current/bpy.types.RenderEngine.html i have a basic thing working, but i cannot get GPU drawing like the examples in https://docs.blender.org/api/current/gpu.html to work in the view_draw method...
the GPU examples work for me, but only when i use bpy.types.SpaceView3D.draw_handler_add. when i try and move that logic into my render engine's view_draw method i don't see anything.
a humble render farmer