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"ahh, a bright new day, time to put on some relaxing music and do some work"

youtube: "wanna watch a 9/11 video?"

my brother and I have been slowly working on this game for a little while ... it's been fun to make! here are some screenshots of some of the quieter areas:

I'm looking to commission a pixel artist for a few large stills/key art for a project .... does anyone know anyone looking for work? ideally sort of grungy/low color count.

let our AI models look at your content just for content review just a little bit just the tip come on please

MEDIOCRE!

A textmode practice using MRMOTEXT X3, postprocessed with MRMO-Halftone.

lospec jam 🎉 

submitted!

nasser.itch.io/sheep

its still very rough and i will try and clean it up + add an end state tomorrow before the deadline but its good enough for a game jam game i think. feels good to set goals and meet them. thanks to everyone who followed along! i had a lot of fun!

heyyy it’s a new @eggplantshow (with special guest @tinysubversions !!) going INTO THE DEPTHS on what i’ve come to realize is basically the only thing i post here about: the yahtzee roguelike SLICE & DICE. eggplant.show/into-the-depths-

they're gonna bring Clippy back as an LLM aren't they?

a few good reasons to have a deterministic particle system that integrates final particle positions at the time of render instead of updating with time deltas:

- you can play it backwards
- it's completely framerate independent
- you can dynamically adjust the particle count without changing the particle shape
- particles will always behave consistently in game state replays, etc.
- can be done completely on the GPU

only real drawback is world space particle movement becomes more complicated

can anyone recommend any good audio/sfx design talks?

i was too lazy to write an editor for my game's effects system, so just made them reload on file change and live editing effects in JSON and seeing it live reload in the game might actually be better (and infinitely easier) than having a bespoke editor

Short blog post about "Everybody Wants to Crank the World", a #playdate #demoscene demo I made recently aras-p.info/blog/2024/05/20/Cr

Calculating only some pixels both spatially and temporally is pretty much the same as DLSS, right? :P

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