lospec jam 🎉
submitted!
its still very rough and i will try and clean it up + add an end state tomorrow before the deadline but its good enough for a game jam game i think. feels good to set goals and meet them. thanks to everyone who followed along! i had a lot of fun!
heyyy it’s a new @eggplantshow (with special guest @tinysubversions !!) going INTO THE DEPTHS on what i’ve come to realize is basically the only thing i post here about: the yahtzee roguelike SLICE & DICE. https://eggplant.show/into-the-depths-slice-dice-part-1
Someone reminded me it's time to post some alternatives to Adobe software:
a few good reasons to have a deterministic particle system that integrates final particle positions at the time of render instead of updating with time deltas:
- you can play it backwards
- it's completely framerate independent
- you can dynamically adjust the particle count without changing the particle shape
- particles will always behave consistently in game state replays, etc.
- can be done completely on the GPU
only real drawback is world space particle movement becomes more complicated
Short blog post about "Everybody Wants to Crank the World", a #playdate #demoscene demo I made recently https://aras-p.info/blog/2024/05/20/Crank-the-World-Playdate-demo/
Calculating only some pixels both spatially and temporally is pretty much the same as DLSS, right? :P
Ahoy! picoSYNTH is out on Steam today! 20% launch discount!
Make silly tunes and crunchy beats!
i wrote sea floor elevation, added a bump mapped render and put together a live demo of the reverse elevation and waterway technique!
folks supporting me on patreon can see it here (there's a link to the live demo and a password for you in the devlog):
HEY!
@gwenprime will be demo'ing our next skillshare livestream.
The topic is in hosting a multi-user livestream with OBS Studio and the very-cool vdo.ninja. These tools let you arrange the video and audio feeds from multiple laptops into one great looking stream all over the internet.
Come learn with us Tuesday May 14th at 5:00pm EDT
lospec jam
terrain! sheepies wont cross the blue lines (and eventually neither will the dog lol). also uh ignore the one sheep that goes crazy and bounces around lol.
this will be the basis of the level design, the idea being you need to herd the sheep into areas.
as is its pretty hard to get them to go into a fenced off area and stay there though, so i think i might need something like "regions" they are attracted to.
live up at https://x.nas.sr/lospec-2/, probably the last update for today
a humble render farmer