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I'll be doing a video skillshare as part of the @emma coop tomorrow (3/6) at 6PM EST!

I'll be showing how to get PICO-8 games to communicate with JavaScript using a rarely-used but fascinating feature of the virtual console. Allowing information to pass to and from the browser allows Pico8 games to do all sorts of new things.

We'll be streaming it on our YouTube channel, which you can subscribe to right here: youtube.com/@emmatechcoop

Puzzmo is looking for a full-time, NYC-based junior game developer to help us push what’s possible with divs. You’ll work closely with myself, @helvetica, and @games_by_jack to make
our web games even more polished and native-feeling. Apply at eevd.fa.us6.oraclecloud.com/hc

if your game doesn't have a custom cursor then what are you even doing

who needs machine learning when you can just tweak heuristic variables by hand and recompile every 2 minutes

im so good at parallel parking i feel like i deserve some kind of presidential medal

are there any good articles on why domain registration is such a shady ass seeming business?

Sokobond Express, a beautifully minimalist puzzle game of chemical bonds and puzzling pathfinding, is OUT NOW!

Steam: store.steampowered.com/app/170
itch: draknek.itch.io/sokobond-expre
Launch trailer: youtu.be/pQ9NT_dW66M

Thoughtfully curated and surprisingly deep, Sokobond Express lets you feel like a chemistry wizard with no chemistry experience needed.

can you still like add a custom mouse pointer with truck nuts in windows or is that era gone for good?

🎺 We did it. We shipped over 70,000 Playdate pre-orders. We're all caught up. And that means…

Playdates are NOW IN STOCK and READY TO SHIP. Place an order right now, and your Playdate will go out the door in just a few days.

Head on over to shop.play.date ➡️

it's both incredibly annoying that i have to think about that and incredibly exciting that this level of optimization options exists

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a small window into how vulkan programming differs from opengl: after a driver update, i started getting read/write artifacts in a chain of render to texture calls for a post processing effect. after a lot of headscratching it turned out to be a flag to the subpass synchronization that synchronized framebuffer access only in the local memory region of the framebuffer, which is designed to be of unknown size and which the new drivers apparently changed.

just noticed my pirated Cowboy Bebop folder has a meme subfolder

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coolkids.house

this is where the cool kids live