Happy new year!
- Check out our sprawling 2023 GOTY episode, live now! It has more interesting picks than that other show, guaranteed.
- In said episode, we officially welcome @dubbin to the co-host crew! Yay Rob!
Much more to come this year!
Thirty years ago, I used the holidays to rewrite our in-house 3d tool from scratch, based on specs and design I worked on for a year. On January 2nd 1994, the first version of Blender was running!
I'm incredible proud, humbled and impressed of where it went. Happy 30th birthday :) #b3d
Today Blender turns 30! 🎂 Happy birthday and thanks to everyone for being part of this amazing community!
Here’s to the next 30 years! #b3d
When you change 10 lines of code and add 30 explanation screenshots in PR description (still #blender VSE shenanigans) https://projects.blender.org/blender/blender/pulls/116628
The best ReSTIR introduction by the amazing Kostas, math free!
https://interplayoflight.wordpress.com/2023/12/17/a-gentler-introduction-to-restir/
i taught a course called "Programming with data for artists and designers" this semester at NYU. schedule, notes, readings and example code available online here: https://progdat.decontextualize.com/schedule.html the course introduces Python and Pandas from the ground up, as a means for undertaking basic exploratory data analysis
https://ripcorp.biz/episodes/2500-and-a-dream-fansteel-and-the-history-of-tantalum new RIP Corp and it is a doozy of an episode!! Tantalum, labor strikes, colonialism, war, a million things. I am nervous about it because there's so much packed in here and also it's based on some of my master's thesis research so it feels kind of precious to me.
All my physical games are back in stock - that's World Ending Game, The Cloister, and The Ground Itself. I did reprints! Exciting.
They're available from https://everestpipkin.itch.io
a humble render farmer