I have been working on Puzzmo, in secret, for almost two years now with @orta.
Puzzmo is *the* place to play daily newspaper puzzle games online.
TODAY we are launching a brand new daily crossword (designed to be approachable like all of my games) alongside with 2 other new games from me (and 3 older ones reimagined)
During prelaunch we only let in 500 people a day, so get at em!
I hope you enjoy Puzzmo!
no live coding interface yet but i pushed out my sdf experiments to https://x.nas.sr/signed-distance-fields/ if you want to see it render in your browser in real time! buttery smooth on my 2060 🤤
i'm making a gamecube game, and i'm writing about the process on my blog - hope you'll give it a read!
https://adamledoux.net/blog/posts/2023-10-08-dolphin-diary-0.html
(p.s. if you have any thoughts on what topics you'd be interested in me covering during this series, let me know here or in a comment on the blog post <3)
it's incredible how it's completely impossible to tell with every single Christian game whether it's being sincere or not
I programmed the design as a set of circles, but the sorting algorithm I use started by running across the page in quarter circles. It looked like it was drawing a vine.
hey! are you a uk-based artist, creative technologist, maker of interesting stuff? would you like to come and do a residency next spring at the pervasive media studio in bristol?
we're looking for expressions of interest on the theme of "other minds" - application form should take about 5mins. we'll randomly select a shortlist of twelve applicants who will each receive a small stipend to work up a full proposal. deadline for applications is november 1st
https://www.watershed.co.uk/studio/opportunities/watershed-winter-residencies
a humble render farmer