I haven't properly announced this before, but given the light of today's events, here we go: my game engine is ✨open source✨
if you're ever feeling experimental or just want to dive in a lot of nerdy code, here it is: https://github.com/isadorasophia/murder
it's fun and it's free and it's dotnet 7!!! (soon to be 8)
that is to say, i wish there were more beginner oriented engines that focused only on getting things up on the screen quickly and didn't bother so much with optimization, deployment and extensibility (Processing is a great example of this) and professional engines were closer to what they used to be: just collections of low level libraries that made the job of rolling your own tech accessible to people who already know how to code (this is my current personal goal)
i strongly believe that it is impossible to build a tool that is both friendly to beginners and useful to professionals. the needs are on the opposite parts of a pretty wide spectrum. i feel like this is doubly so in the game engine space and the confusion between the two needs has turned every engine into a soup that is too much for a beginner and too inflexible for professional development
We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project 💙
rewrote my small C# game library, gonna maybe make some stuff in it
https://github.com/NoelFB/Foster
i'm so excited for how my little suite of header only libraries is evolving. here is the code of the MNIST digit recognition app using the header only vulkan graphics engine that lets you draw a digit and tells you what it is using the header only ML library
https://gist.github.com/ivansafrin/24069d453663471598e9532fcd19fba7
can't wait to share it all once they're a bit more cleaned up!
a humble render farmer