4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
Godot 4.0 sets sail NOW! ⛵️
A complete overhaul. A solid foundation to build upon. #GodotEngine
https://godotengine.org/article/godot-4-0-sets-sail/
Elden Ring type shit
my unpopular opinion is that places like Art Station were always flooded with uninteresting derivative work that valued technical execution over anything else and the AI automation of both the derivation and the technical execution, while disastrous from a labor point of view, will push artists to take a lot more interesting risks in their work
This is by far the most astounding tech demo I’ve seen in a long time. Provides a totally different, amazing POV on how we should think about language/compiler/debugger/runtime/editor as an integrated whole.
Some things never change.
Left, from 2006: Breathless New York Times article about the Second Life real estate boom.
Right: from 2023: Breathless New York Times article about the Metaverse real estate boom.
h/t @twitskeptic
random #ChatGPT #AI thoughts / links:
- "On Bullshit" argues bullshit is not lying; bs-ers don't "care" about the truth https://en.wikipedia.org/wiki/On_Bullshit
- like Huizinga's "spoil-sport"(cheaters "care" about keeping the game going) https://en.wikipedia.org/wiki/Homo_Ludens
- Dreyfus-Heidegger crit of 20th century AI: "caring" is intelligence to feel what is relevant, but AI will never "care"... (if you're interested, Being In The World is a great approachable documentary primer to his philosophy: https://www.youtube.com/watch?v=fcCRmf_tHW8 )
templates are one of the very few really great features or c++. the single header graphics engine ive been noodling on for the past year is c++, but it only really uses c++ for templating. im always itching it to rewrite it in pure c so it would be useful for more people, but the handful of places where it relies on templates are so elegant that it’s hard to let go.
sok-worlds is such a great game. a brilliant concept executed flawlessly and my favorite thing that sokpop has done.
its like 90s VRML worlds combined with all the modern conveniences that let you make an entire little scene in a matter of minutes.
We all have different things that touch us. For some, it's stories on the printed page. For others, songs or spoken narratives. For yet others, photographs.
You may not know that the US government hired Dorothea Lange to photograph the "relocation effort."
She clearly saw the injustice and human tragedy that was unfolding, and documented it unflinchingly.
Her work was censored, and only in 2006 made broadly available.
Take a moment and see what she saw.
https://anchoreditions.com/blog/dorothea-lange-censored-photographs
a humble render farmer