Puzzmo is looking for a full-time, NYC-based junior game developer to help us push what’s possible with divs. You’ll work closely with myself, @helvetica, and @games_by_jack to make
our web games even more polished and native-feeling. Apply at https://eevd.fa.us6.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_15/job/2021646/?utm_medium=jobshare
new website just dropped 👀
Sokobond Express, a beautifully minimalist puzzle game of chemical bonds and puzzling pathfinding, is OUT NOW!
Steam: https://store.steampowered.com/app/1701330/Sokobond_Express/
itch: https://draknek.itch.io/sokobond-express
Launch trailer: https://youtu.be/pQ9NT_dW66M
Thoughtfully curated and surprisingly deep, Sokobond Express lets you feel like a chemistry wizard with no chemistry experience needed.
@selfsame someone is domain squatting on dental.dentist
@selfsame i looked it up and there is not one, but two dental-related TLDs
🎺 We did it. We shipped over 70,000 Playdate pre-orders. We're all caught up. And that means…
Playdates are NOW IN STOCK and READY TO SHIP. Place an order right now, and your Playdate will go out the door in just a few days.
Head on over to https://shop.play.date ➡️
it's both incredibly annoying that i have to think about that and incredibly exciting that this level of optimization options exists
a small window into how vulkan programming differs from opengl: after a driver update, i started getting read/write artifacts in a chain of render to texture calls for a post processing effect. after a lot of headscratching it turned out to be a flag to the subpass synchronization that synchronized framebuffer access only in the local memory region of the framebuffer, which is designed to be of unknown size and which the new drivers apparently changed.
a humble render farmer