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Hi friends! My department is shuttering and I'm on the market for a new remote role. 7 years experience as a software and systems engineer. I lead projects and have built a lot of well received products. I'm a maestro with the front end and interface work! Not picky about languages but have experience with Clojure, elixir, javascript, python, rust, and C#.

If your company or team is hiring let me know! boosts appreciated!

#FediHire

Very nice Shadertoy implementation of our paper "Screen Space Indirect Lighting with Visibility Bitmask" by Mathis: shadertoy.com/view/dsGBzW. Well done!

@Farbs @Doomlaser my single player games are a local client/server multiplayer game, so i have to restore the server, player client and the bot states 😭 at least the nice side-effect is that multiplayer game reconnections are automatically handled

savegames are up there with menus on the 'shit that takes a week that you thought would take an hour'-o-meter

updated coroutines.cool/ to use the monaco editor and fold boilerplate regions by default! for a while i've wanted to hide setup/animation loop code by default so people can focus on the code of the code, but still make everything available so that there's no magic -- monaco's code folding does the trick!

actually writing "c++" in c++ is the title drop

the MF DOOM/Danger Mouse/Aqua Teen Hunger Force collab album has no business being one of the best hip hop albums of all time

I like URP 😅

it was hard to gather the necessary knowledge to build this (docs, examples)

but once it works it's kind of cool..

built this renderer feature to draw specific objects in low-res buffer, then blit that back, preserving depth and everything!

#gamedev #indiedev

what is the standard for low level audio output for games on linux these days? alsa? pulse audio?

if you're a metatools/KPT lover as much as i was, and you're into software UI/UX design... matthias müller-prove's 1999 visual history of kai krause's software is 👌

mprove.de/script/99/kai/

Today KeeperFX 1.0 was released, marking the completion of the entire original Dungeon Keeper code being rewritten plus a bunch of fixes, improvements and new units. keeperfx.net/

yea sex is great but have you tried organizing your game's entire memory structure into a single struct hierarchy that you can explore as a tree in the debugger?

⚡️⚡️ Looking for work ⚡️⚡️

I am currently available for freelance creative-coding & game design through my coop @emma

If you need somebody to bring your Unity/openFrameworks/Arduino/web project over the line, hit me up!

Info about EMMA: emma.coop/

My portfolio: andymakes.com/

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