7dfps
@nasser my fav cheap and dirty way of doing line collision is just sweeping it with circles
My buddy Jake Weidner is organizing Experimental Games Workshop at GDC this year and their call for submissions just went live:
https://www.experimentalgameworkshop.org
Their widening their scope of presentations/projects so def give it a look!
Made a game with @patricktraynor for Astra's Thinky Games Are For Everyone game jam!
https://patrickgh3.itch.io/frog-wizard-gem-quest
Check it out and enjoy :)
Absolutely insane new ZX Spectrum demo:
https://youtube.com/watch?v=eEOv-OCil58
announcement:
here is a new open source alternative to perlin noise: octavia noise
it is a lightweight fractal noise algorithm. it is generalizable to n dimensions. it is not based on gridded points, and does not exhibit linear artifacts.
this is suitable for terrain and other procgen work where organicity and reducing grid artifacts are important, especially situations where slope artifacts are important. the initial js implementation takes 4x as long as value noise.
MRMO-STITCH, my Blender cross-stitch embroidery emulation process, is out now!
Check it out at https://mrmotarius.itch.io/mrmo-stitch :D
a humble render farmer