a few good reasons to have a deterministic particle system that integrates final particle positions at the time of render instead of updating with time deltas:
- you can play it backwards
- it's completely framerate independent
- you can dynamically adjust the particle count without changing the particle shape
- particles will always behave consistently in game state replays, etc.
- can be done completely on the GPU
only real drawback is world space particle movement becomes more complicated
@selfsame big plastic balls energy
Short blog post about "Everybody Wants to Crank the World", a #playdate #demoscene demo I made recently https://aras-p.info/blog/2024/05/20/Crank-the-World-Playdate-demo/
Calculating only some pixels both spatially and temporally is pretty much the same as DLSS, right? :P
Ahoy! picoSYNTH is out on Steam today! 20% launch discount!
Make silly tunes and crunchy beats!
i wrote sea floor elevation, added a bump mapped render and put together a live demo of the reverse elevation and waterway technique!
folks supporting me on patreon can see it here (there's a link to the live demo and a password for you in the devlog):
HEY!
@gwenprime will be demo'ing our next skillshare livestream.
The topic is in hosting a multi-user livestream with OBS Studio and the very-cool vdo.ninja. These tools let you arrange the video and audio feeds from multiple laptops into one great looking stream all over the internet.
Come learn with us Tuesday May 14th at 5:00pm EDT
lospec jam
terrain! sheepies wont cross the blue lines (and eventually neither will the dog lol). also uh ignore the one sheep that goes crazy and bounces around lol.
this will be the basis of the level design, the idea being you need to herd the sheep into areas.
as is its pretty hard to get them to go into a fenced off area and stay there though, so i think i might need something like "regions" they are attracted to.
live up at https://x.nas.sr/lospec-2/, probably the last update for today
To celebrate Ascension day - Jesus vs. Dinosaurs has been released on itch.io. https://grapefrukt.itch.io/jesus-vs-dinosaurs
Me and @grapefrukt made this game back in ... 2011 ... and then buried it. It has finally been resurrected.
Tastebud Tap Dancer
You've been swallowed by a giant serpent but you're trying to make the best of it.
My entry for #tweettweetjam 9, written using exactly 500 characters for the source code.
Features:
* Some physics
* hearts that help you
* ninja stars that hurt you
Play it here: https://itch.io/jam/tweettweetjam-9/rate/2696466
Full source in reply.
Finished up my post breaking down by Balatro-inspired spinning card #tweetcart
It is up on the @emma blog: https://blog.emma.coop/andy/balatro-inspired-spinning-card-tweetcart-breakdown
Lots of example gifs and code. I'm very pleased with how many little tools and tricks I crammed into 279 bytes!
a humble render farmer