Hi friends! My department is shuttering and I'm on the market for a new remote role. 7 years experience as a software and systems engineer. I lead projects and have built a lot of well received products. I'm a maestro with the front end and interface work! Not picky about languages but have experience with Clojure, elixir, javascript, python, rust, and C#.
If your company or team is hiring let me know! boosts appreciated!
Very nice Shadertoy implementation of our paper "Screen Space Indirect Lighting with Visibility Bitmask" by Mathis: https://shadertoy.com/view/dsGBzW. Well done!
@Farbs @Doomlaser my single player games are a local client/server multiplayer game, so i have to restore the server, player client and the bot states 😭 at least the nice side-effect is that multiplayer game reconnections are automatically handled
@selfsame Das Reisfrustspiel
updated https://coroutines.cool/ to use the monaco editor and fold boilerplate regions by default! for a while i've wanted to hide setup/animation loop code by default so people can focus on the code of the code, but still make everything available so that there's no magic -- monaco's code folding does the trick!
@selfsame glad u got the whole set
@selfsame its rough out there in the salt marshes
@noio that's such a cool trick!
if you're a metatools/KPT lover as much as i was, and you're into software UI/UX design... matthias müller-prove's 1999 visual history of kai krause's software is 👌
Today KeeperFX 1.0 was released, marking the completion of the entire original Dungeon Keeper code being rewritten plus a bunch of fixes, improvements and new units. https://keeperfx.net/
⚡️⚡️ Looking for work ⚡️⚡️
I am currently available for freelance creative-coding & game design through my coop @emma
If you need somebody to bring your Unity/openFrameworks/Arduino/web project over the line, hit me up!
Info about EMMA: https://emma.coop/
My portfolio: https://andymakes.com/
@nasser almost a week now
a humble render farmer