updated https://coroutines.cool/ to use the monaco editor and fold boilerplate regions by default! for a while i've wanted to hide setup/animation loop code by default so people can focus on the code of the code, but still make everything available so that there's no magic -- monaco's code folding does the trick!
@selfsame glad u got the whole set
@selfsame its rough out there in the salt marshes
@noio that's such a cool trick!
if you're a metatools/KPT lover as much as i was, and you're into software UI/UX design... matthias müller-prove's 1999 visual history of kai krause's software is 👌
Today KeeperFX 1.0 was released, marking the completion of the entire original Dungeon Keeper code being rewritten plus a bunch of fixes, improvements and new units. https://keeperfx.net/
⚡️⚡️ Looking for work ⚡️⚡️
I am currently available for freelance creative-coding & game design through my coop @emma
If you need somebody to bring your Unity/openFrameworks/Arduino/web project over the line, hit me up!
Info about EMMA: https://emma.coop/
My portfolio: https://andymakes.com/
@nasser almost a week now
Games For Gaza bundle is still up and running so sharing it as it's an important cause. There are six days left on this at the time of writing.
i am available for software contracting work via my cooperative @emma! i have 10+ years of experience in game design and development on desktop/mobile/consoles, VR/AR, museum installations, compilers/language/VMs, front end/backend web development, and distributed systems -- among others. if you need software work done please reach out and i would love to figure out how i can be of service! you'll also be supporting a democratic worker-owned business in the process 💪
@selfsame did you tell them about the skeleton army?
a humble render farmer