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what is everyone's setup for versioning game builds?

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@ivan best setup I've had is using CI builds from version control checkin - you need to be testing against one of those, so you have the version number that points to a specific checkout.

@jonbro @ivan yep, this is how I do it - built on push, with an incrementing version number (actually embedding the git hash was a problem too far)

@v @jonbro @ivan i have a VM with Jenkins on it and trigger builds as needed (not on every commit), then i bake both the build # and commit hash into the binary so I can go back if needed.
biggest upside is automated builds, i don't have to remember to do things!

@grapefrukt @jonbro @ivan yep - I use Code Magic, as it's got decent Flutter support and I fit onto the free tier. if I need to trace back to a commit I'll need to look at the logs there, but that's not been an issue so far. and yeah, automating getting the binaries onto App Store & Play Store is the biggest thing...

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