I love Lua so much. Added a quest/event system for my game that lets me drop Lua script files in a folder and they become available in the game automatically. Also makes the game super modder friendly.
@nasser each script is parsed into its own table in the global Lua state, so you can access any of its local variables as you would any table
@ivan I love your text editor colour scheme, so cheerful
@ivan this is very cool! how do you get access to variables like image and desc from c++?